The Together-At Home Card Game
- Topics: Diversity and Interaction
- Key Actors: Trainers (BUND) and Federal Volunteer Service participant (Bufdis)
- Outputs: Card Set
- Client: BUND
How can digital interactions be aided and enriched by a simple analog add-on?
The Federal Volunteer Service

We work together with BUND, the Bund für Umwelt und Naturschutz Deutschland e.V., which coordinates a federal volunteer service in which volunteers of all ages do voluntary work in various non-profit environmental projects. This commitment includes mandatory seminars that promote both environmental issues and personal development. Our team designs and offers a series of these seminars on topics such as “new working environments” “valuing business,” “sufficiency” and more.
Digital Seminars

The outbreak of the coronavirus pandemic posed the challenge of converting the seminars into a digital format. Our aim was to meet the needs of participants with little or no tech know-how.
In this context, we invented Zusammen-Zuhause Quartett: a card game that doesn’t just offer tips for video conferencing and so on but also enables interactive participation. Its name refers to being together although everyone was confined to their homes. Participants and trainers can both use the cards to do mood checks, make themselves heard wordlessly via the camera or even make non-verbal requests, like “I need a break” or “I didn't get that.”
A haptic experience in the digital space

The card game proved to be a valuable tool that lowered the communication threshold in digital seminars and promoted active, appreciative participation. It enabled a smoother adaptation to the online seminar format for all the participants and at the same time made room for fun, interaction and learning. It stands as an example of how education and technology can creatively merge to meet the needs of all.
KITE Project Team
Miriam Lahusen, Marie Beuthel, Anne Wohlauf, Magdalena Guranova and Jessica Dierich